510+ stages of the Monomyth you need to know about....

The Monomyth (also known as the Hero's Journey) is the template upon which the vast majority of successful stories and Hollywood blockbusters are based upon. It is upon this structure that situations are superimposed. This is why stories such as Alien (1979), Gladiator (2000), Godfather (1972), American Beauty (1999), Annie Hall (1977) and many others (all deconstructed at www.clickok.co.uk/index4.html) appear to be different but are all constructed, almost sequence by sequence, in the same way.

The following blockbusters have all been structured around the Monomyth template: Titanic, 1997 - grossed over $600,000,000; Star Wars, 1977 - grossed over $460,000,000; Shrek 2, 2004 - grossed over $436,000,000; ET, 1982 - grossed over $434,000,000; Spiderman, 2002 - grossed over $432,000,000. So how come you don't know it inside out?

For a number of very valid reasons, if you want to write (and sell) successful stories, whether they're Hollywood blockbusters, Indie successes, novels or other story forms, you need to master the Monomyth in a very detailed way...

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The Monomyth:

a) Attempts to tap into unconscious expectations the audience has regarding what a story is and how it should be told.

b) Gives the writer more structural elements than simply three or four acts, plot points, mid point and so on.

c) Gives you a tangible process for building and releasing dissonance (establishing and achieving catharses, of which there are usually four).

d) Gives you a universal structural template upon which you can superimpose your situational story. This is why stories such as Alien (1979), Gladiator (2000), Midnight Cowboy (1969), American Beauty (1999), The Graduate (1967) and many others (all deconstructed at the URL below) appear to be different but are all constructed, almost sequence by sequence, in the same way.

and more...

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Monomyth examples (basic deconstructions):

A Christmas Carol (1978)

Lost in Space (1998)

Master and Commander (2003)

Million Dollar Baby (2005)

Once Upon a Time in the West (1968)

Rambo (1982)

The Untouchables (1987)

 

[there are many more examples if you goto the main web page]

 

 

Million Dollar Baby (Academy Award Winner Best Film, 2005) [Hero's Journey / Monomyth basic deconstruction]

Call to Adventure – where the hero is pushed to resolve a challenge. Maggie needs to escape her White Trash roots and Frankie needs to resolve issues concerning his daughter.

Refusal of the Call – where there is refusal, resistance, warning and foreboding. Frankie refuses to train Maggie.

The Supernatural Aid – where a mentor encourages the hero along the path. Eddie (Morgan Freeman) begins to help Maggie with her training and simultaneously guides Frankie towards her. As is usual, the supernatural aid has a challenge of his own (Danger Barch).

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First Threshold – where a point of no return is crossed. Maggie persists in the gym. There is no dissuading her or going back for her.

Physical Separation (Belly of the Whale) – where the hero physically separates from his Old World and heads into the Transformation. Willie leaves Frankie, who has little else to do but train Maggie.

Transformation (Road of Trials) – where the hero significantly, but not completely, transforms. Maggie becomes a professional boxer.

The Ideal and the Seizing of the Sword – where the hero faces a difficult choice and journey to (often) the heart of the antagonism. Maggie buys her family a house and Frank takes on the role of father.

Rebirth Through Death – where the Hero is reborn. Eddie saves Danger Barch from the gym bully; Maggie doesn't know what to do about the bear.

Atonement with the Father – where the hero confronts the obstacle to the apotheosis. Maggie loses to the blue Bear.

Apotheosis – where the hero has the illumination. Maggie should have listened to Frank and protected herself.

Ultimate Boon – both hero and heroine get a family.

Refusal of the Return – where the hero is repulsed by his Old Self or, on a practical level, there is refusal on some level. Frankie refuses to go back to the gym.

Magic Flight – where the hero attempts to escape from the antagonism or, for some reason, is unable to confront it. Frankie takes Maggie away and attempts to find doctors who can reverse the situation.

Rescue for Without – where the hero is pulled back toward his or her challenges. Maggie's family return; Frankie wants to replace them and resists their arrival.

Crossing the Return Threshold – where the hero confronts the antagonism. Maggie loses her legs and asks Frankie to kill her.

Master of the Two Worlds – where the antagonism is defeated. Frankie kills Maggie.

Freedom to Live – where the hero is freed from the antagonism. Frankie does not return to the gym.

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Once Upon a Time in the West (1968) [Hero's Journey / Monomyth basic deconstruction]

Ordinary World: the three bad guys waiting for the train at the station.

Antagonist's Lieutenants: the bad guys doing their thing.

New World: the train arrives.

Almost miss the Hero: the bad guys almost walk away.

Hero signature: the harmonica.

Signature / Can't miss the hero: he plays the harmonica.

Hero's Capabilities: Harmonica shoots them all.

 

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Beginning of the Transmogrification: Harmonica injured.

Good People of the Township: McBain and his sons.

Meeting the Antagonist: Frank kills them all, including the small boy.

New World / Journey symbolism: the train arrives.

Romantic Challenge: Jill arrives.

Obstacle to the New World and New Self: no-one there to greet Jill.

New World / New Creatures: Jill looks around the town.

Threshold Guardian: Jill gets a ride.

Warning: Sweetwater; haha.

New World: Monument Valley.

Physical Marker: slow down, watch out down there.

First Threshold Outer Cave: the bar.

Authoritarian Figure: the barkeeper.

Loyal Ally's Capabilities: Cheyenne shoots people outside.

Outer Cave Trial: Cheyenne turns up; meets Harmonica and gets his chains broken.

Middle Cave / Allies and Enemies: Cheyenne's pals turn up.

Inner Cave: Cheyenne tells Harmonica to watch his false notes.

Belly of the Whale: Jill rides to the house and sees the dead bodies of the children.

Goodbye to the Old World: McBain's burial.

Refusal to Return to the Old world: lets go back to Flagstaff.

New World of the Road of Trials: Jill on the matrimonial bed.

Trial 1: Frank beats up the guy who arranged the meeting.

Foreshadow of the Elixir: Jill finds the matchbox station.

Cheyenne turns up at Jill's.

Antagonism and his Mentor: Morton disparages Frank for the massacre; their interaction.

Cheyenne leaves. Harmonica has been watching upstairs; they get some water; Harmonica kills Frank's men.

Harmonica persuades Jill to ask for Frank.

The messenger visits Morton.

Frank spots Harmonica on top of the train and captures him.

Hero Antagonism recognition: Harmonica recalls Frank.

Hero saved from Antagonist: Morton stops Frank from beating up on Harmonica.

Dragon Battle: Cheyenne kills all the men on the train.

Seizing the Sword: Cheyenne frees Harmonica.

Enlightenment / Expansion of Consciousness: he wanted Station printed on it

Bride Theft: Frank shows Jill the matchbox station.

Growth: Frank takes control; knocks Morton down.

Enlightenment / Expansion of Consciousness: Harmonica figures out McBain's plan.

Romantic Challenge Conquered: Frank has Jill on the bed.

Atonement with the Father: the property auction.

Apotheosis: Jill just wants to sell.

Push to the Final Conflict: Morton pays off the men.

Ultimate Boon: Harmonica buys the property.

Magic Flight: Cheyenne is taken away.

Refusal: Harmonica doesn't invest in land; refuses to sell to Frank.

Frank shoots his own men; Harmonica helps him.

Frank sees Morton die.

Crossing the Return Threshold: Cheyenne returns.

Foreshadow of the New World / Elixir: the railway arrives.

Final Conflict: Frank rides to meet Harmonica.

Catharsis 1: Harmonica shoots Frank.

Catharsis 2: Harmonica shows Frank who he is.

Catharsis 3: Cheyenne and Jill are relieved that Harmonica survived.

Transcendental Powers disappear: Cheyenne dies.

Freedom to Live: Jill gives the railroad men a drink.

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Rambo (1982) [Hero's Journey / Monomyth basic deconstruction]

Fade In / Journey: Rambo arrives at Delmar's house.

Yearning for the Old World: Rambo looking for Delmar; the photos.

Goodbye to the Old World: Delmar is dead.

Journey: Rambo hiking.

Physical Marker: walking under the sign.

Antagonism: Will Teasle.

Antagonism's Ordinary World: Will says hello to everybody.

Call to Adventure / Interdiction: Will gives Rambo a lift out of town; doesn't let him get breakfast.

Refusal / Breaking the Interdiction: Rambo turns around and heads back into town.

Push to the First Threshold: Will tells Rambo to put his hands on the car.

First Threshold marker: through the doors.

 

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New Creatures of the New World: all the cops in the office.

Fish out of Water: clean him up a little; he smells like an animal.

Threshold Guardian: Galt.

Descent to the Outer Cave: take him downstairs.

Outer Cave: downstairs.

Hero's Backstory: Rambo has flashbacks.

Outer Cave trial: Galt and Will get aggressive.

Backstory: Rambo's scars; what the hell has he been into.

Middle Cave: Galt hits Rambo; washes him; tries to shave him; all the cops get abusive.

Inner Cave: Rambo has flashbacks of the knife; breaks out of the station.

Push to the Belly of the Whale: Rambo takes the bike.

Pursuit into the Belly of the Whale: Will chases Rambo but can't keep up; calls in reinforcements.

Preparing for the New World of the Belly of the Whale: Magical Gifts: collecting things before going into the mine; making a cover.

Push to the Belly of the Whale: we'll get him, no problem; the dogs arrive.

Confidence of the Antagonist's Allies: didn't we go dear hunting here last year.

Pursued: Rambo runs; the dogs pursue.

Doubt: this is no good, there were three of us and we went through us like we weren't even there.

Physical Separation Marker: Rambo reaches the gorge.

Resisting the Physical Separation: Rambo tries to hang onto the cliff.

Pushed to Physically Separate: Rambo forced to go over the cliff by the shots from the helicopter.

Physical Separation: Rambo jumps.

Beginning of the Transmogrification: Rambo cuts his arm in the fall.

Physical Separation: Rambo throws the rock and Galt dies.

Magical Gifts: Rambo takes Galt's gun.

Transmogrification: Rambo stitches himself up.

Refusing the Journey / Period of Indecision: Rambo tries to give himself up.

Conscious Decision: The officers start firing and Rambo runs.

Backstory / Depth and Meaning of the Journey: Rambo is a green beret / he's a war Hero.

Resisting the Road of Trials: why don't you leave this to the state police.

Push onto the Road of Trials: Will tells Mitch that he and Galt were friends when his Mama was wiping his nose.

Road of Trials 1:

Outer Cave: Rambo kills the dogs and fires back.

Transformation: we ain't hunting him, he's hunting us.

Middle Cave: Rambo takes out the cops one by one.

Transformation / Resisting Inner Cave: in town you're the law, here it is me; don't push it; let it go.

Inner Cave: the state police set up camp; Will with the doc.

Road of Trials 2:

Outer Cave: the Colonel appears; I've come to get my boy; I didn't come here to rescue Rambo from you, I came here to rescue you from Rambo. He is the best. Colonel lays out exactly who Rambo is.

Rambo kills the boar and trap doors the mine.

The Colonel tells Will he better have a good supply of body bags.

Middle Cave: Will gets the Colonel to speak over the radio.

Inner Cave: Rambo answers the radio; they're all gone sir, I'm the last one sir; they drew first blood, not me.

Push to Road of Trials 3: we got a real good fix on him.

Outer Cave: Rambo doesn't kill the boy; they pursue and shoot at Rambo.

Middle Cave: Rambo returns fire. Nobody listens to Clinton. They're part time soldiers.

Forced into the Inner Cave: Clinton decides to use the rocket launchers.

Inner Cave: Rambo forced inside.

Antagonism: Will disparages Clinton; Will and the Colonel argue.

Journey to the Sword: Rambo looking for a way out of the mine.

Dragon Battle: escaping the rats.

Antagonist + Supernatural Aid meeting: Will talks to the Colonel in the bar.

Seizing the Sword: Rambo finds a way out.

Reward: Rambo takes the truck and the ammo within.

Expansion of Consciousness: Will is told that Rambo is still alive.

Night Sea Journey: Rambo makes the cop cars collide; the cops shoot at the truck; Rambo makes it to the gas station.

Near Death Experience: Rambo blows up the gas station and the truck.

Atonement with the Father: Will confronts the Colonel.

Apotheosis: Will goes onto the roof; Rambo takes out the lights, blows up the gunstore.

Ultimate Boon: Rambo sees Will on the roof.

Crossing the Return Threshold: Rambo returns to the police station.

Catharsis 1: Rambo shoots Will.

Catharsis 2: the Colonel talks to Rambo.

Catharsis 3: nothing is over.

Catharsis 4: Rambo cries; the Colonel hugs him.

Freedom to Live: the Colonel takes Rambo away.

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The Untouchables (1987) [Hero's Journey / Monomyth basic deconstruction]

Fade In/ Context: text on screen; prohibition has transformed Chicago into a city at war.

Meeting the Antagonism: Al Capone getting shaved; what is bootlegging; what is prohibition? You can get further with a kind word and a gun than you can with just a kind word.

Inciting Incident: the bomb blows up the bar and the small girl.

Ordinary World: Elliott at home.

Professional World: Elliott at the press conference.

Hero's Status: he's a senior agent of the treasury.

Foreshadow of the Journey: what are your plans? What have you got coming up?

Call to Adventure: there is a shipment coming.

Refusal: Elliott tells the cops to give up drinking.

 

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Rules: Elliott and the cops wait for the liquor shipment.

Nice to be married huh?

Threshold Guardian: the photographer.

Physical Marker to the First Threshold: busting through the doors in the car.

Outer Cave Trial: Ness finds the umbrellas.

Period of Desolation: Ness is alone on the bridge after the failure of the raid.

Meeting the Supernatural Aid: Jim Malone cautions Ness for throwing litter.

Supernatural Aid Guidance: make sure at the end of a shift you go home alive.

World of the Antagonism: inside Capone's hotel.

Threshold Guardian to Antagonist's World: Capone's accountant at his hotel door.

Everyone's laughing at Ness; the cops don't respect him.

Call to Adventure: the little girls mother thanks Ness; tells him to put a stop to them.

Refusal: Ness visits Malone, who is hesitant. I wish I met you ten years and twenty pounds ago.

Period of Frustration: Ness at home.

Foreshadow of the Final Conflict: Ness meets Oscar Wallace, who suggests convicting Capone on tax evasion.

Overcoming Refusal: Malone turns up; is Ness ready to do whatever it takes.

Conscious Decision: Ness just made a blood oath; shaking hands.

Outer Cave Authoritarian Figure: we need a good man; whose the best shot.

Outer Cave: getting George Stone/Giuseppe Petri on board.

Middle Cave: giving Wallace a gun.

Resisting the Inner Cave: you walk into here there is no turning back; you're walking into a world of trouble; there is no turning back.

Inner Cave: liquor raid.

Allies and Enemies: all four having dinner; the photographer takes a picture of all of them.

Belly of the Whale: Capone kills the man in charge of the raided liquor warehouse with a baseball bat.

Good bye to the Old World: the kids say goodnight.

Resisting the New World: Mrs Ness wants him to come to bed and not work.

New World of the Transformation: in the office; the paper publicises the raid.

Trial 1:

Outer Cave: Ness refuses the bribe.

New Name: you fellas are untouchable is that it.

Middle Cave: The stranger in white threatens Elliott's daughter.

Inner Cave: Elliott has his family moved.

Push to Trial 2: I want to hurt the man.

Foreshadow: Wallace still wants to prosecute him for income tax evasion; how do we link him to the money.

Journey to Trial 2: on the aircraft.

Outer Cave: with the Canadians on the hilltop.

Middle Cave: Malone tells everyone to take it easy in the house.

Inner Cave: the raid on the Canadian border.

Transformation: Wallace gets aggressive.

Comedy: Wallace takes a drink.

Road of Trials 3:

Malone interrogates George.

Wallace finds the book; the details could put Capone behind bars; George refuses.

Malone shoots the dead person; gets George to talk.

Transformation: “you're not from Chicago.”

Antagonism: I want Ness dead.

Reward: I think your husband is the man that just got Capone.

Seizing the Sword: Capone is indicted on tax evasion.

Near Death Experience: George and Wallace are assassinated.

Atonement with the Father: Ness visits Capone in the hotel.

Apotheosis: the DA is dropping the case; he won't go into court without a witness; Malone gets the information from Mike.

Ultimate Boon: Malone knows where Payne is.

Malone is assassinated.

Malone tells Ness the bookkeeper is on this train.

Time Pressure: the train leaves at 12.05

Ness and Stone go to the train station.

Ness helps the baby's mother.

The bookkeeper arrives.

Ness is spotted and opens fire.

Battle in the train station.

Ness runs for the baby.

Catharsis 1: Stone and Ness save the baby.

The bookkeeper is taken hostage.

Stone has him in his sights.

Catharsis 2: Stone shoots the hostage taker. They have the bookkeeper.

Catharsis 3: The bookkeeper testifies.

Capone is smiling in court.

Ness takes Nitti outside.

Ness sees the matchbox with Malone's address.

Magic Flight: Nitti fires and runs.

Unbearable Antagonism: Nitti insults Malone.

Transformation: Ness throws Nitti off the building.

Stone finds the list of the bribed jurors.

Ness forces the judge.

The judge asks the bailiff to switch juries.

Catharsis: The lawyer enters a plea of guilty.

Catharsis: Ness tells Capone to never stop fighting.

Freedom to Live: Ness keeps the picture of the untouchables and Malone's jewellery.

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A Christmas Carol (1978) [Hero's Journey / Monomyth basic deconstruction]

Good bye to the Old World: Marley dies.

Ordinary World: Period England.

Professional World: Scrooge's offices.

Devolved State: it's cold in here.

Catchphrase: Baaaa….humbug.

Devolved State: what's the value of Christmas?

Foreshadow of the Elixir: come to dinner.

Refusing the Journey: no I'm not coming; why did you get married?

Devolved State: Scrooge refuses to give to charity.

Devolved State: Scrooge admonishes the boy singing.

Time Pressure: the bell rings.

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Devolved State: I suppose you want the whole day off tomorrow.

Foreshadow of the Supernatural Aid: Scrooge sees the ghost.

The strange sounds.

Foreshadow of the Supernatural Aid: Scrooge sees the ghost again.

Catchphrase: humbug.

Supernatural Aid Physical Marker: the ghost comes up to the door.

Supernatural Aid: Marley's ghost arrives; mankind was my business; you will be visited by three spirits (i.e. you will be going on a journey).

The Ghost of Christmas Past arrives.

First Threshold Outer Cave: The Ghost of Christmas Past takes Scrooge to where he grew up.

Transformation: there was a boy singing at my door; I wish I'd given him something.

First Threshold Middle Cave: Scrooge's sister arrives.

Inner Cave: Scrooge's boss gives his staff a Christmas.

Transformation: I wish I could have had a word, that's all.

Belly of the Whale: Scrooge is released by his love; his love finds another; Scrooge is alone.

Road of Trials 1: The Ghost of Christmas Present arrives.

(a) Cratchet's Christmas table is being laid; Cratchet's Christmas.

(b) Transformation: Scrooge asks if Tiny Tim will live.

(c) Cratchet toasts Scrooge; his wife objects.

(d) Scrooge's nephew and friends make fun of him.

Warning: Scrooge is told of the children of man.

Night Sea Journey: The Ghost of the Future arrives.

Rebirth through Near Death Experience:

(a) People talk of Scrooge's death.

(b) People steal his things.

(c) Scrooge's debtors are happy.

(d) Cratchet cries at Scrooge's demise; Tiny Tim is dead.

Transformation: Scrooge sees his own grave; are these the shadows of things that will be or maybe.

Atonement with the Father: Scrooge is returned home; it all really happened.

Apotheosis: Scrooge is stingy no more; goes to his nephew's dinner.

Ultimate Boon: Scrooge raises Cratchet's salary; make up that fire; we'll talk about what we can do about Tiny Tim.

 

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Lost in Space (1998) [Hero's Journey / Monomyth basic deconstruction]

Fade In / Context: John's voiceover explains the Global Sedition etc; Space.

Antagonism: the space station is hit.

Meeting Heroes and Allies: Don et al fight the attackers.

Allies' Capabilities: Don saves Jeb.

Push out of the Ordinary World: the Robinson family will venture on a journey.

Hero's et al's Capabilities: John and son are gifted.

Hero's Status / People of the Township / Details of the Journey: hyperspacing to Alpha Prime.

Foreshadow: there's a lot of space to get lost in.

 

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Leaving the Old World; how do your children feel about leaving the Earth behind.

Meeting Allies and Enemies Challenges: Penny wants to go out; Will thinks Dad doesn't care about him.

Warning: John is nervous about adding a new pilot.

New World: Don is told to join the Robinson family.

Hero and Loyal Ally polarisation: Don thinks that John's mission is child's play.

Antagonist: Businessman tells Spider to intervene a little more directly.

Magic Carpet: Don boards the spaceship.

Romantic Challenge Polarisation: Dr. Judy Robinson insults Don.

Magical Gift: the time machine.

Romantic Challenge Polarisation: Maureen argues with John; they shouldn't go.

Antagonism: Spider interferes with the on board robot; Business man attempts to kill Spider.

New Selves: all in new clothes on board.

Goodbye to the Old Self: saying goodbye and preparing for hibernation.

Setting off on the Journey: take off.

Push to First Threshold: Spider wakes; the robot wakes; the robot wrecks the craft; Will saves all.

Shape Shifter: Don captures Spider.

Spider makes Don promise not to harm him; on condition of saving Judy's life.

Spider saves Judy's life.

New Name: does he have to call me Precious.

Transmogrification: blood on Spider's hands.

Belly of the Whale: there has to be a way to go through this; if we engage the hyperdrive we can be thrust anywhere in the galaxy.

Physical Separation: hyperdriving through the sun.

New World of the Transformation: somewhere in space.

Period of Indecision: Judy is alive; John throttles Spider.

New State: We're lost, aren't we.

Romantic Challenge: if there's no time for fun then what are we saving the planet for; Judy nurses Don.

Push to Road of Trials: Spacial anomaly.

Allies' Challenge: Penny's digital diary.

Road of Trials 1:

Outer Cave: Don wants an excuse to kill Spider.

Allies' Challenge: Will manipulates the doctor.

Middle Cave: inside the alien craft.

Foreshadow: the drip, drip, drip of blood; nothing good will come of this; evil knows evil.

Inner Cave: the Captain's log; the egg sacks.

Road of Trials 2:

Outer Cave: Don finds the alien creature.

Middle Cave: I don't like the sound of that sound; Mom they're moving; John, get the hell out of there.

Inner Cave: the spiders appear; stuck between the doors.

Road of Trials 3:

Outer Cave: the bugs travel from ship to ship through space; blowing the old ship; crash landing.

Middle Cave: John admonishes Don for violating a direct order; Mrs Robinson establishes order.

Inner Cave: Antagonism: Spider gets a bug bite.

Transformations:

Allies and Enemies: Penny wants to keep the monkey.

Shape Shifter: Spider tells Don that John needs their help.

Romantic Challenge Polarization: Judy and Don get closer by drawing on the window; so my quarters or yours; why not dispense with the pleasantries and get down to business.

Romantic Challenge Polarization: Maureen tells John to spend more time with Will.

Meeting the Oracle: discovering and analysing the bubble.

Journey to the Sword: toward the bubble.

Physical Marker: the wall.

Transformation: Penny accepts her role.

Dragon Battle: the robot fires at John and Don; Will confronts Spider.

Near Death Experience: Spider finds the graves.

Atonement with the Father: Older Will meets hid Dad.

Apotheosis: Older Will has created a time machine; the time machine is causing these distortions; Spider gets the gun and control; the older Spider appears.

Ultimate Boon: Young will persuades the robot.

Magic Flight: Don et al run.

Crossing the Return Threshold: Old Will confronts Old Spider.

Final Conflict: Old Spider kills Older Will.

Catharsis 1: John kills Old Spider.

Catharsis 2: John saves Old Will.

Catharsis 3: they takeoff.

Unbearable Antagonism: the ship blows.

Inner Resolve: Old Will sends John back.

Catharsis 4: Dad returns.

Catharsis 5: Dad hugs young Will.

Catharsis 6: John uses the planet's gravity to escape.

Freedom to Live: they all kiss each other.

Catharsis 7: the hyperdrive.

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Master and Commander (2003) [Hero's Journey / Monomyth basic deconstruction]

Fade In / Context: text on screen

Ordinary World: down below and on deck.

Meeting the Hero: the alarm is raised; Jack Aubrey on deck.

Antagonism: the attack.

Hero's Status: nobody but Jack has authority.

Hero's Nature: Jack with the boy.

Meeting the Loyal Ally: Dr. Stephen Maturin attends to the wounded.

Hero's Capabilities: pulling the ship to safety.

Call to Adventure: the adversary was looking for us.

Refusal: we're not going home.

 

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Loyal Ally's Capabilities: Stephen operating on the boy; brain surgery.

Backstory: the captain has known this ship since he was a boy; I served with Nelson.

Hero / Loyal Ally relationship: playing music.

Magical Gift: the model boat.

First Threshold: the island.

New Creatures: the Indians etc.

Outer Cave: at the dinner table; the crew on deck.

Middle Cave: the antagonist ship surprises Jack again.

Inner Cave: the decoy.

Belly of the Whale: coming up behind the antagonist's ship in the storm; being led around the horn.

Losing a tangible part of the Old Self: leaving the man behind; cutting the ropes.

Road of Trials:

Jack upset about the death; Stephen questions if the chase is pride.

Celebrating the Road of Trials: we have made a turn northward.

Heading toward the Galapagos.

Arriving at the Galapagos; two new species in as many minutes.

Meeting the strangers; learning about the enemy.

Refusing Stephen's visit to the islands.

Practicing firing.

No rain.

Jack tells Hollom to find the leadership within himself.

Flogging the insubordinate.

Hollom believes he's been cursed.

Hollom kills himself.

Hollom's funeral.

Wind returns. Rain returns.

The doctor is shot.

Making camp on the Galapagos.

Seizing the Sword: Doc operates on himself.

Reward: the doc gets better; playing on the island.

Rebirth: Jack decides to return home.

Doc et al walk across the island.

Atonement with the Father: Doc spots the enemy boat.

Apotheosis: an insect that disguises itself as a stick; pulling the enemy in.

Ultimate Boon: victory over the shop.

…cont…

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